August was a terrible month to be a games critic. It was a terrible month to be a minority who plays games, an indie game developer, or a games journalist. It was an especially bad month to be a woman working in or around the games industry. So far, September hasn’t been any better. I’ve tried waiting for the dust to settle, but it’s been like the “dirty thirties” on social media and gaming websites day in and day out for over a month now. The games industry is well known as a male-dominated field, and in recent years, the profile of this issue has been raised quite substantially as various gaming websites and organizations have made an effort to increase the number of women making, playing, and talking about games. This massive change in the culture of gaming has not gone unnoticed. In the past month, swathes of people have come forward to speak out against “new types of games” and games journalism that have appeared in recent years with an eye to issues of representation and diversity. Sometimes it’s hard for me to fathom that other people see regression where I see progress: in games journalism, in games distribution, in games themselves, and within the study of games as cultural objects. These voices that want games to stay the same have been around forever, but this month they’ve been better organized and much more targeted. Traveling the internet under the hashtags #quinnspiracy and #GamerGate, these groups are aiming their anger at a perceived lack of “ethics” in what they call “games journalism,” as well as towards women working in games. A few women have taken the majority of the heat on this, including but not limited to: game developer Zoe Quinn, the creator of Tropes vs Women in Games, Anita Sarkeesian, and Games journalism Prize 2013 winner Jenn Frank.